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OpenBone.Runtime

The OpenBone runtime for .NET: load .obone and .obonb files and play skeletons, animations and state machines.

OpenBone is open-source 2D skeletal animation: Spine-style rigging and Rive-style interactive state machines. This package is a native C# port of the reference runtime. It covers skeletons, skins, every attachment type, animation mixing, IK, transform, path and physics constraints, particles, sprite sequences, text, packed atlases, state machines, events and audio commands. It passes the cross-language OpenBone conformance suite.

The runtime does not draw anything. Each frame it gives you a draw list (vertices, UVs, triangles, texture, colour, blend mode, clipping), so you can render it with any engine. It targets netstandard2.1 and net8.0 and has no dependencies.

Terminal window
dotnet add package OpenBone.Runtime
using OpenBone;
var doc = DocumentLoader.Load(File.ReadAllBytes("knight.obone")); // or a .obonb file
var hero = new OpenBoneInstance(doc);
hero.Event += e => Console.WriteLine($"event {e.Name} at {e.Time}");
hero.AudioCommand += c => Console.WriteLine($"audio {c.Type} {c.Sound}");
hero.Play("walk"); // loops by default
// Once per frame:
hero.Advance(dt);
foreach (var item in hero.DrawList())
{
// item.Vertices: world x,y pairs (y up) item.Uvs: 0..1 (v down) item.Indices: triangles
// item.Texture: image or atlas page (null = untextured) item.Color, item.Dark, item.Blend, item.Clip
}

Queue animations and change skins through AnimationState and Skeleton:

hero.Skeleton.SetSkin("default");
hero.Play("attack", loop: false);
hero.AnimationState.AddAnimation(0, "idle", loop: true);
var button = new OpenBoneInstance(DocumentLoader.Load(File.ReadAllBytes("button.obone")));
var sm = button.UseStateMachine("ui"); // or UseStateMachine() for the first one
sm.StateChanged += s => Console.WriteLine($"{s.Layer}: {s.From} -> {s.To}");
sm.SetInput("hover", true);
sm.Fire("press");
button.Advance(dt);
// Pointer input for listeners is in skeleton space (y up). Convert from artboard pixels first:
button.ArtboardToSkeleton(px, py, out var x, out var y);
button.Pointer("down", x, y);

Without a script host, scripts attached to the document are skipped and everything else runs.

Type What it does
DocumentLoader Load(byte[]) reads .obone (JSON) or .obonb (binary) and returns a Document. FromJson(string) reads JSON. Throws OpenBoneFormatException for data that is not an OpenBone document or is a newer version, and OpenBone.Json.JsonException for malformed JSON.
Document The loaded data: artboard size and origin, images, atlas, skeleton, animations, state machines, scripts, audio.
OpenBoneInstance The usual entry point. Play, UseStateMachine, Advance(dt), DrawList(), Pointer, ArtboardToSkeleton, events Event, StateChanged, AudioCommand. OpenBoneInstance.Load(bytes) loads and creates in one call.
AnimationState Tracks and mixing: SetAnimation, AddAnimation (with delay and mix), ClearTrack, ClearTracks.
Skeleton Bones, slots and draw order: FindBone, FindSlot, SetSkin, SetToSetupPose, UpdateWorldTransform, BoundingBoxes().
SkeletonBounds Active bounding boxes of one pose (skeleton space, y up): Boxes, MinX..MaxY, Update, AabbContainsPoint, AabbIntersects, ContainsPoint(All), IntersectsSegment(All), IntersectsBounds(other).
StateMachineInstance SetInput, SetBool, SetNumber, SetString, Fire, SetText, GetInput, ActiveStates, events StateChanged, InputChanged, Event, AudioCommand, Log, Error.
DrawItem One piece of geometry: Vertices, Uvs, Indices, Texture, TextureRect, Color, Colors (per vertex), Dark (two-colour tint), Blend, Clip, Text, Particles.
AudioCommand A sound instruction for your audio backend: Type is play, stop or fade, with the sound id, asset, bus, volume, rate, loop and fade times.
StateMachineOptions Options for state machines: ScriptHost.
IScriptHost Interface for a script engine. OpenBone.Scripting.Jint implements it.

Unity users should install the com.openbone.runtime package, which includes this runtime plus an importer, components, a mesh generator, a shader and an audio bridge. In the Package Manager, choose Add package from git URL and enter:

https://github.com/UXCentury/open-bone.git#upm

MIT. Copyright (c) UX Century and OpenBone contributors. See LICENSE.

OpenBone is MIT licensed and made by UXCentury. The example art, voices and sounds are credited in the repository.